Monday, 1 July 2013

SURVEILLANCE: WHAT DID THE EUROPEANS EXPECT?


Der Spiegel’s revelations that the US National Security Agency has been surveilling European embassies and EU offices has generated the usual knee-jerk reactions. Luxembourg Prime Minister is quoted as saying, ‘The United States would be better off monitoring its secret services rather than its allies. We must get a guarantee from the very highest level now that this stops immediately.’ President of the EU parliament, Martin Schultz, said he was ‘deeply worried and shocked’ by the allegations.

Yeah, right.

Now the EU is either being led by the most naïve and out-of-touch bunch of bozos since the dawn of parliamentary democracy OR the EU is being led by the most naïve and out-of-touch bunch of bozos since the dawn of parliamentary democracy.

What did they expect?

The whole premise of surveillance, especially the deepnet surveillance practiced by the NSA, is that its aim is to prepare a full 360⁰ portrait of enemies extent and enemies future. Now seen through the NSA’s eyes the EU must be a rich vein of real and present threats. European capitals – London and Madrid – have been the target for attack by Islamic extremists and this sort of extremism is readily exportable and therefore a potential threat to the USA. Moreover, the impression I’ve always got when dealing with Americans is that they have a somewhat paternalistic view of European competence (understandable seeing as they had to dig us out of the mess created by two world wars) and hence would be loath to rely on European security services to monitor and control their indigenous terrorists. The temptation to give us a surreptitious hand must have been overwhelming.

Secondly, the best surveillance is that which has no gaps. If China or Russia believed that in order to protect European sensitivities Europe was a surveillance no-go zone they would have a field-day. Europe would become the soft underbelly of the USA. Moreover, to provide its leaders with a full view of what is going down in the world vis-à-vis China and Russia the NSA needs to know what is happening between the EU countries and these two super-powers.

So the Europeans can vaporise all they want but the NSA is going to go right on surveilling us … just, I suspect, as we are surveilling the Americans.

Wednesday, 5 June 2013

WORLD BUILDING 101


WORLD BUILDING 101

I’ve agreed to ‘compere’ a session entitled ‘World Building’ at the up-coming ‘Futura’ conference in Wolverhamption (15th June; I'll be joined on the panel by Kim Lakin-Smith and Janet Edwards) so I thought it would be an idea to think of the questions I could pose to the panellists … and, of course, my own answers to them.

So this, I guess, is Rod Rees’ ‘World Building 101’.

In writing fiction there are five elements – plot, theme, characters, style and setting – but in Science Fiction and Fantasy SETTING looms very large indeed.  SF and Fantasy tales invariably need a bespoke world to serve as the stage on which the story plays out (actually I’m hard pushed to think of a SF/Fantasy book that hasn’t a setting unique to itself … ‘Flowers for Algernon’, perhaps?). The examples are legion: Orwell’s Oceania; Herbert’s Arrakis, Prachett’s Discworld; Tolkien’s Middle Earth, my own Demi-Monde. From this it’s obvious that World Building is a skill every SF/Fantasy writer needs in his or her tool box.

But as I know from bitter experience World Building isn’t easy so let’s look at the KEY INGREDIENTS that a New World must have or as I call it, the CONSISTENCY CRAMPS.

1.       Your New World must be suitable for purpose. Remember this is the stage your characters will perform on and it must provide some – hopefully not all – of the pressures, dilemmas and threats your heroes must struggle with and triumph over. I say not all because it’s easy to lose yourself in world-building and to forget that it is, when all said and done, just a stage … it’s not a substitute for character interaction and dynamics. Think of your New World as another lead character and you won’t go far wrong. Personally I also like to reference my New Worlds with aspects of the Real World … it gives the readers an anchor against all the creative madness you have squalling around them.

2.       Your New World must allow the reader to suspend disbelief. To do this your New World must be coherent and, above all, consistent. There is nothing more aggravating for a reader to invest his time entering and exploring a New World only to find that the writer couldn’t be arsed to remember it’s intricacies and foibles, or WORSE has to keep playing that dreaded surprise get-out-of-jail illogic card to get his hero out of a corner he or she has been written into. And to do this needs PLANNING (see point #3 below).

3.       Your New World must be planned. Okay, so there’s a school of thought that the best way to develop a New World is just to dive right in and wing it. My view is that this is bollocks. At the very least the writer must understand the spatial co-ordinates of his New World – how all the elements (countries/planets/Zones of Frightfulness whatever) fit together – and for this you need a MAP! I’m not talking here of a supreme example of cartography, but at least a sketch of where everything fits (a piece of advice: if you want said map to feature in your published book don’t make it too complex – the Demi-Monde map suffers from this and is waaaaaaaay too small). Next up are the physical aspects of your New World (the physics/magic that applies there, the weather, geography, environment, biology, astronomy, zoology and so on … the stuff I hate doing) which make the New World believable. Sure these physical aspects might be fantastic but if they’re consistent, have a coherent logic and your characters believe in them then there’s no problem. Finally, we come to the interesting bit, the cultural/political/religious mores of the inhabitants populating your New World and who your characters have to interact with. I spend most time on these as they have the greatest impact on my protagonists. All-in-all New World building is a lot of work but if you want to suspend disbelief, the suspension starts here.
Okay, so you’ve spent days/weeks/months/years constructing your New World and the temptation to ram all this effort into the first chapter of your magnum opus as one huge info-dump is almost irresistible. BUT you must resist, you must resist the RASH OF THE INFO-DUMP.

The old adage in fiction writing is show don’t tell (only if you’re a genius like Orwell are you permitted to ignore this maxim). So your aim must be to let the reader discover the New World in a natural, unforced sort of way with information coming their way via the observations and actions of your characters. Seduction rather than rape and all that. The solution I came up with for the Demi-Monde was two-fold. First I pinched an idea used by Frank Herbert in ‘Dune’ and had mini-info-dumps in the form of extracts for manuals etc. at the beginning of each chapter and, secondly, I put all of my hard work on display in the Demi-Monde web site.
We come now to the URGE OF NEW LANGUAGE-ITIS which must, at all costs be controlled. Not
many of us are philologists like Tolkien so the subject of a writer developing a new language/vocabulary/series of terminologies to be used in their New World is (to me, anyway) a thorny one. My experience is that publishers (and a great many readers) HATE anything that smacks of a new language so the policy I’ve adopted is to use new words only when they convey new meanings. Unfortunately as the Demi-Monde was my first series I didn’t heed this warning and I thought to spice things up by using punning words rendered camel-case style (HimPerialism, ImPuritanism et al) and the kicking that I got from some (thankfully a minority) of readers was profound. So be VERY careful before you introduce a new language. And please be especially careful in naming your protagonists: if I see one more name rendered as Hzzzhgsdhyfi or something equally silly I think I’ll hurl chunks. Multiple ‘Zs’ do not an exotic name make.

Right, now we’re onto the CURSE OF THE CLICHÉ. There are a lot of SF/Fantasy writers out there all busily constructing worlds, some of them very, very similar. I mean, if I see one more story set in a faux-mediaeval world beset by wizards and witches, or a US High School plagued by vampires, murder will be done. Come on, kids, you can do better than that. Think outta the box!
Okay, nearly over. We now come to the CONDESCENDING ADVICE bit. If I was asked what I had learnt from building the Demi-Monde it would be:

1.       Once you’ve built a world you must abide by the restrictions you’ve imposed on it (nothing unsuspends disbelief faster than inconsistency) and that means having a reference (please make notes otherwise you’ll be continually flipping back thru your manuscript checking whether the vampire-infested Blood Lands are to the north or south of the werewolf-dominated Pack Lands or some such unproductive shit. And

2.       The world must be real to the characters you have living, working, struggling inside it. You may think it’s weird as hell to have variable gravity or time that flows at different rates during the day but to your characters living in this New World, that’s the way it is. Don’t have them saying ‘Gosh, that’s a surprise,’ every time you lay something odd on your reader.
That’s it. I hope it helps! Enjoy your building.

Friday, 10 May 2013

THE DEMI-MONDE FALL 3

This is the third of the plates that will be included in 'The Demi-Monde: Fall' I'm not sure why I chose Edinburgh to nuke - I went their on my honeymoon and thought it a fine city - but I needed somewhere to waste so the bad guys could convince the good guys to be PINC'd.

I've been playing around with PINC thinking about building a story around it and to this end I've beefed up the definition.

PINC (Personal Implanted nanoComputer) is a neurochip developed by ParaDigm CyberResearch. When implanted in a human brain, PINC gives instant access to the databases held on ParaDigm CyberResearch’s quantum computer, ABBA, which provides each PINC-equipped individual – known as PINCs – with 3 yottaQuFlops of cybermemory, the equivalent to every book, newspaper, instruction manual and leaflet produced since the invention of the written word: PINC has been described as the humankind’s ‘sixth sense’. Additionally, PINCs have the ability to communicate, PINC-to-PINC, via the medium of the ABBA-platformed PolyNet, this communication being known as TelePathy. It is estimated that as of November, 2040, 50% of the world’s population – 4.5 billion humans – have been PINC-equipped. Since it was first trialled in 2015, PINC has been responsible for most of the major economic, political, social and cultural shifts that the world has experienced, including the development of the pan-global, anti-PINC political movement known as The Natural Mind Party. The true impact of PINC on the human brain was revealed in the Reynolds Enquiry, the findings of which were published in 2040.

Saturday, 4 May 2013

noöPINC


Just finalising the artwork for ‘the Demi-Monde: Fall’. This is noöPINC – the 2nd-generation Personal Implanted nanoComputer – that features heavily (and crucially) in the book. NoöPINC is a cyborg-virus – a virus with man-made elements incorporated into its structure – these nanocybernetic structures acting as inception points for the development of the virus. The virus grows around them and by doing so absorbs the artificial elements into its genetic structure. Artwork as always by Nigel Robinson.
 
 
Got to say I'm bloody pleased with it. Sort of captured the somewhat creepy aspect of the device. Well done, Nigel!

Sunday, 28 April 2013

THE DEMI-MONDE FALL 2

Here's the second preview of the illustrations that will be going into 'Fall' (excuse the typos - they're in the process of being corrected). This bit was written four years ago (doesn't time fly ...) and as I was looking for a symbol of a re-rejuvenated Britain it seemed that resuscitating the Blue Streak was the way to go. The Blue Streak was to have been the British ICBM, a totemic symbol of Britain's might and place in the world, but the deprivations of the Second World War, the country's economic decline and unease in Washington meant that the project was cancelled. All I'm hoping is that I wasn't being unwittingly prescient when I wrote this piece ...

Thursday, 25 April 2013

Invent-10n

Hard at work on a novella I'm writing for Peter Coleborn and Alchemy Press. I had originally conceived it as a cut and paste piece made up of a montage from various diaries, newspaper cuttings etc. but Ive reined back and it'll be a tad more conventional now. It's a story set in a near-future Britain and features one of my favourite characters, a reBopper named Jenni-Fur. I got interested in the 30's jazz slang of people like Cab Calloway so I decided to update it a little and jenni-Fur's patois is the result. In her own words she's lush thrush with a tight tush.

I'm quite a way into the story now but the ending is proving to be a little tricky - it's a real downer.

Anyway here's Jenni-Fur:


THE DEMI-MONDE FALL

The final edit of the last book of the series 'Fall' is now with the publishers so I had to turn my attention to the plates that I would use in the book. As some of my readers will have twigged, the 'Real World' in the Demi-Monde is out-of-kilter with our world so I thought it would be fun to show some of these counter-factual differences as newspaper cuttings.

Here's the first:

I couldn't resist the idea of the marvellous Marilyn being exiled to the UK. The thought of her starring in some of the Elstree comedies is mouth-watering!